Descriptive Snowman Activity

7 Jan

Snowmen picture cards are a very useful tool for practicing descriptive sentences in receptive and expressive language. They are one of my “go to” activities for speech therapy in the month of January. I use them in the traditional “Matching” and “Go Fish”  games.  The students all seem willing to participate because it doesn’t seem like work. They get multiple repetitions on skills they are working on and it doesn’t seem like drilling. These games are  played by a variety  of age and ability ranges  so work well with mixed groups of students.  Continue reading for a free download of cards further down.

Snowman with a blue scarf

When using these cards with my students, I provide carrier phrases for those students who are practicing certain complex sentence types. For example question forms: “Does your snowman have ….. ?”  and relative clauses,  ” Do you have a snowman who has ______ and a ________?” or prepositional phrase, “Do you have a snowman with___ and ______?” I require them to use the pattern until they no longer need a prompt and can do it on their own.

For those students who are working on articulation in conversational speech, there are plenty of opportunities to use the th, r, s, l in words and blends.

As you can see, this activity can be used for quite a mix of students. It is also great for getting data for progress reports at this time of year.

As a reward for making it to this point of my post, I made a free set of cards for your convenience. There are  5 sheets of 4 cards to make a total of 20 different cards.  You can make as many sets as you need. I usually make 4 copies of each page for a game of Go Fish. I have mine printed on cardstock and laminated. They have lasted several years.

button for free download
click here for free download

Just click on the free download button and you will get a printable pdf file. The snowmen in the pictures have similarities and differences, so students really need to listen carefully or make sure they are being descriptive enough when making questions for their listeners.  Saying the snowman has a black hat or stick arms will not give enough information. There are several that fit that description. This may require a student to ask for more information which is also a good skill for students to develop.

The snowmen are from http://clipart-library.com/  and are for personal use only.  Commercial use is not permitted.  Please use these cards with students on your caseload or class and not for resale.  If you would like to add more variety there are more snowmen for download on that site. Students can also use the blank cards to make their own versions of snowmen.

Crocodile Dentist Adapted for Communication

7 Feb

I updated Crocodile Dentist with a new communication board.   It was a popular game with my early language learners and I managed to wear out two crocodiles since the original posting in 2013. This was a great game for speech therapy reinforcement and to encourage communication. Apparently some of you are still using it.

Readers  have requested the communication  board I made to go along with the game but unfortunately I don’t have it any longer.  It was left behind with the game when I moved on to other schools.  I no longer have access to the program Boardmaker to print the digital copy. However, there is a free program called Picto-Selector that I have been using to make communication boards.  This program may be a good option for some of you.  Click on the colored print to find the site to download it. I made the board below using it. If you want to download this board click on the board below.

Meanwhile, here are the game adaptations I posted about in 2013.

Crocodile Dentist is a plastic crocodile that has a spring loaded mouth.  The mouth closes when a certain tooth is pushed down. Kids enjoy the suspense of seeing who is going to get bit. I give the  kids an option of using using a tongue depressor because some take this quite seriously. The trigger tooth changes location each time the mouth is opened.

Some of you may already use this game for reinforcement.  I thought you might like to know how you can expand its use a little further.  I use it to expand a student’s verbal output to 2 to 3 word phrases using a communication board and to follow directions using prepositions.

I colored the teeth alternating colors using permanent markers.  I used pink, green, and orange because I already had a die that had those colors.  If you don’t have a die you can make a spinner or use colors for a die you have.

For my students with limited verbal abilities, I use the communication board along with the die in a plastic jar.  I have the students shake the die to get the color of tooth they need to push down.  I then model phrases using the communication board while playing the game.  The game creates a lot of opportunities for repetition of phrases such as “I have ….” or “push down green tooth”.  I also reinforce saying “your turn” and “my turn.”   After repetition the students start to say the appropriate phrase when you point to the correct icons as a prompt.  Finally, they may prompt themselves by pointing to the icons and verbalizing.  This is a good way to break up an imitative pattern that often happens when training non-verbal children and uses a natural context for turn taking.

The colors are used in the direction cards also.  Click on the free download icon for the cards.  Cards were made using the concept vocabulary:  next to, beside, between, right, left, colors, not, side, front, either/or.  Children take turns drawing the cards and following the directions for the tooth to be pushed down.  We play a variation by giving each child three poker chips.  They feed the crocodile a chip if he bites.  The person who feeds all three chips is the winner.             

 I provided a word program down load because I thought people may need to adjust the color words for their needs. If you have any difficulties with this, leave me a comment.  Print out the cards and have the students pull them out of a bag and then follow the directions while playing the game.

A reminder that Teachers Pay Teachers is having a February sale.  If you have been putting off purchasing, now is a chance to get a discount. Don’t forget to use the code.

 

 

Halloween Trial and Error Activity for Social Skill Building

5 Oct


It has been a while since I posted but I am back. I had a great summer visiting family and am refreshed.  Recently, I was looking at old posts.  Back in  April 2013, I posted about an activity called Trial and Error Pass.  I have always felt this activity had a lot of value. I was surprised to find the post is now 4 years old.  Some of you may not even remember seeing it the first time.  Sometimes when an activity is packaged a little differently It allows for multiple presentations without students disengaging because they have seen it before.  I decided to rework it  with a Halloween theme.

Halloween is often a time when students are allowed a group celebration.  Students may think it is time off from work but little do they know.  It is an opportunity to build social skills.   Trial and Error Pass is a good activity to use with small groups or a class.  For those  who are working on social skills, it provides an opportunity for students to generalize skills into a classroom setting.

You can make this activity easily enough on your own with  clip art.  If you want to save some time and effort you can down load it from my TPT store for a  minimal cost. Just click on the button for a direct link.

The activity requires students to use a trial and error method of problem solving.  It reinforces the idea that mistakes are not necessarily bad and can be used for learning.  It also teaches students to work together toward a common goal.  The solution is found by observing the mistakes of everyone and it would be very difficult to succeed individually.  It also requires students to use their short term memory and make inferences to predict the pattern.

This activity can be used with small groups of students, two competing teams, or with one or two students.  The object of the game is to cross a grid in 6 moves stepping on the correct sequence of objects.  They determine the path by trial and error.

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Cards are laid out on a carpet in a grid pattern.  If you do not have room to lay them out you can print off a grid to make a game board and use a game marker to represent the person crossing  the grid.  I think using large motor movements makes it more interesting for some students.

A judge, who could be a student or teacher, is selected.  The judge takes one of the  pattern cards that will be the solution to the stepping pattern.

A student begins the challenge by stepping on one of the objects in the first row and moves one row ahead for each step.    As the move is made the judge indicates if it is the correct one by saying right or wrong move.   There are  buzzer sounds available on apps for electronic devices that make it even more engaging for some students.

The  student continues to move forward as long as he steps on the right object.   If  it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again.  The students may notice that a pattern is developing as students discover the correct moves.  This will speed up the progress until someone finally makes it across.  The students should be reinforced for working as a team and not make it an individual competition to make it to the finish.

For other versions just click on the button and it will take you there. 

Trial and Error

This fall I am enjoying my retirement status and doing things I didn’t have time for the last few years. It is nice not to have the stress that comes with the beginning of the year.  I have been thinking about all of you SLPs in the trenches.

I hope your year is going well.

Speech Therapy in the Classroom for Older Students

3 Jul

 

Are you assigned to work with upper grades next school year and wondering how you could work in the classrooms?  Many of us are a bit intimidated to actually do this.  For older students with language processing difficulties, working in the classroom may seem to be the best option. There can be many benefits. It is often a struggle to make therapy relevant for older students and they may  resist being removed from class. It may be a hassle to schedule everyone around academic instruction and you have a lot of students in one particular class. Working in  the classroom allows you to see how the students are functioning in class and you can see how instruction is being presented to the students.  You can consult better with classroom teachers to meet the needs of your students.

However, there are some downsides to the push-in model.   You may not have control over your teaching environment and it may be less than ideal in large classes with limited space. There are the  distractions of other students and you may feel like you are intruding on the classroom teachers space and time. If you don’t get the lesson plans ahead, you may not come adequately prepared for the lesson being presented by the classroom teacher.  It is also difficult to work with more than one student in a class without being your own little group in the back of the classroom.  If you have a high caseload, scheduling can become a  nightmare with inflexible time blocks taken up by single students.

I have experienced mainly  two scenarios with the push-in model.  In one, the Speech Language Pathologist, (SLP) works with a few students in the back of the room and scaffolds what is being presented by the classroom teacher using visuals or breaking it down in segments.  This can be useful for a few students if done discretely. It can also be quite distracting to other students who want to see what is going on and not follow what the classroom teacher is presenting.

In scenario two, the SLP takes over part of  the classroom instruction and co-teaches.  This can be quite effective, especially when the teachers can play off their strengths.  It does require some advance planning and meeting time between teachers.  For the SLP, it may be harder to meet the individual needs of the students you are targeting because you are working with an entire class. I find that taking data is really difficult because your attention is drawn in so many directions.  Often It is hard to sustain this as our caseloads increase through the  school year.  Sometimes you may start with a handful of speech students in a class and then find the students you were targeting moved and you are left with one student in the time slot.

The following are a few methods and activities you may want to try.  These  work best when information is being given in a lecture format such as with social sciences or history.


You can work in the classroom with a small chosen group of students to write notes as information is presented and formulate questions on note or index cards.  This activity can be expanded as a total class activity with some students receiving help and others being independent. It is important to include a question and answer on the card.  The questions and answers can then be gathered and used later in a review activity with the whole class participating.  This process helps students who need a rehearsal of information or information segmented.  It gives students a reason to be engaged and helps those who have difficulty taking notes on relevant information.

I have found game show type activities work well for reviewing at the end of a unit. Once you have it set up it can be used multiple times with little preparation. Now you can bring out the  note cards the students have already prepared and swap them out at the end of each unit you review.

I showcased a Jeopardy activity on a previous post. You can reuse this game by placing letters under the dollar amount cards. You may or may not have categories depending on the topic.  Pile the question cards into draw piles corresponding to the letters and categories if you have them.  You may want to have teams write answers on white boards to avoid blurt outs.  If the question is answered correctly the person or team receives the dollar amount. Don’t forget to put bonus cards in to increase the suspense. For some reason handing out fake money is a real incentive. I hope you have kept it from the previous post.

Idioms of Fortune is another game I have made up.  It can be used as a review game also.  As a bonus it reviews  idiom vocabulary at the same time.  You may want to form teams again as in the previous game and use white boards.

I print out a large illustrated version of an idiom. You may want to have a few of these on hand because sometimes it is figured out sooner than you think.   I set the printer so it prints out the illustration on multiple pages and then tape the pages together to form one large picture.  You can Google idioms and find quite a few.  I used raining cats and dogs from openclipart.org because it did not have restrictions.

This styro-foam poster board I found at the dollar store is turning out to be quite useful. I stuck my idiom picture on it and then tacked index cards on top so that the picture wasn’t visible.  The smaller the cards the more questions that will be needed.  It should look something like this.  Then mark the cards in some fashion.  I put the alphabet on mine. .  

Someone draws a question card and reads it.  This could be an assigned student or the teacher.  A student or team agrees on an answer to present. You may want to use white boards and have the teams write answers.  Again this really helps with the  blurt outs.  If they are right they can choose a card, look at the picture and then take a guess on what  idiom is being illustrated.   The first team to guess is the winner.

This is what it may look like after a few cards are drawn.

You may or may not plan a reward for the winning team. Some students find the competition is enough and don’t care about rewards. You may want to do the opposite type of reward and have the losing team do something silly like sing a nursery rhyme for the other team.  Middle school students seem to  like permission to be silly.  Agree on the terms before starting.

I hope you find these activities useful.  If you have information to add to this topic, please comment.

Adapted Who Shook Hook Game

11 Dec

 

who shook hook

        Who Shook Hook Adapted Game

 

I know some of us do pirate themes in our therapy rooms at some point during the school year.  It helps to develop that ARRR you know.  This is a game that would work with that theme.   I found this game unopened  for a few dollars last year at a Goodwill store and decided I couldn’t go too wrong with such an inexpensive game. I see  there are some 2nd hand ones you can order quite reasonably on ebay or amazon.  Keep your eyes open for it at thrift stores or Goodwill.

I used it for a variety of speech goals.  It is good for developing some vocalic r words such as sword, barrel, tweezers, treasure, shark.  It also had quite a few sh, ch  type words such as treasure chest, cash sack, shovel, beach, shark, bridge, and fishing pole.  A lot of the items used in the game were not familiar vocabulary words such as tweezers,  hammock, palm trees, and barrel.  It seemed that everyone knew what a sword was.  Finally, there was a good use of prepositions as there was a shark beneath or below the hammock, the hammock between the palm trees, and Hook hopefully staying above the shark.  You of course can add other task cards to get more drill incorporated.

It is not a game  I would normally have bought. Some of my students have difficulty with small motor skills and this one looked like it could be frustrating for them.  In the game, players  move figures around a track.  They land on squares that tell them to use various tools  to remove treasures from the hammock without letting Capt. Hook fall. I was surprised to find that this game actually worked out quite well.  Hook doesn’t fall off the hammock that easily.  You can hook his heels into the hammock which makes him pretty steady.  You can adjust the difficulty somewhat by his placement.   Most of the students could find a tool that worked for them and the tools were quite motivating. Some students just used a tool to shove the treasure off rather than pick it up.   It was a fast paced game that didn’t end until all the treasures were gathered or Hook fell.  Students enjoyed the challenge of the tools and didn’t get hung up on winning.

I was able to use the game for some of my early language learners so  I made a communication board to go with it.  You may notice that I try to keep my boards quite similar. The pronouns are to the left and connect easily to my core verbs that are usually want, have, get, or put. My middle area after the verbs has the vocabulary that changes and the far right is the my turn, your turn.  This seems to work for me for being consistent and allowing students to find the words they need to  develop short sentences and phrases. I print them out on regular paper and slip them into plastic page covers.  The board is flexible so fits easily into the game box.

hook