Trial and Error Pass

8 Apr

 

trial error button

This is an activity I use with my  social pragmatic groups.   The activity requires students to use a trial and error method of problem solving.  It is a good one to use for defeating  Rock Brain because to be successful students need to be willing to try  different moves.  For students  who fall apart when they are wrong,  it provides opportunity to defeat Glass Man.  This activity can be used to reinforces the idea that mistakes are not necessarily bad and can be used for learning.  It is important to talk about this before you begin so students have the tools to work through their feelings in a constructive manner.

This activity also teaches students to work together toward a common goal.  The solution will be found by observing the mistakes of everyone and it would be very difficult to succeed individually.  Students  also need to use their short term memory and make inferences to predict the pattern.

This activity can be used with small groups of students, two competing teams, or with one or two students.  The object of the game is to cross  a   6×6 grid of steps using the correct pattern.  I lay the grid out on the floor so that students have a good view and can use motor movement.

thumbnail of grid

Pattern cards are made pattern C          A judge, who could be a student or teacher, is selected.  The judge takes one of the pattern cards that will be the solution to the stepping pattern.  A student begins the challenge by stepping on one of the stars in the first row and moves one row ahead for each step.    As the move is made the judge indicates if it is the correct one by saying right or wrong move.  A buzzer for a wrong move adds a game show feature and are available free as an app.   If it is the right step the student continues to move forward.  If it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again.  The students may notice that a pattern is developing as students discover the correct moves.  This will speed up the progress until someone finally makes it across.  Everyone that was paying attention can then make the crossing.  Students should be reinforced for working as a team and not as an individual competition to make it to the finish.

It doesn’t take much to  make pattern cards  and a  grid  on your own.  However, if you prefer to have some of the work done for you, I am putting a set up on the TPT store for download at a minimum cost.

Build a Paper Tower; A Cooperative Challenge

3 Mar

It seems  a lot of people were enthused about the rubber band and paper cup activity.  If you liked that one, you may also like the paper tower  activity.  It has been in the social pragmatics section. Sometimes when directions are just on paper you  don’t see how great an activity is.  I think the paper tower might be one of those activities.   You usually don’t have to go far for materials.  Just empty out your recycle box.

This activity works  well with  Rockbrain if you are doing the Superflex program.   A little instruction about being flexible with your thinking and allowing other people to have different ideas helps on this one.  I have used this activity with different sizes of  social pragmatic groups who were sometimes divided into competing teams.  They were given flat pieces of paper out of the recycle bin and told to build as high of a tower as they could.  No other materials were allowed.  There really isn’t a wrong way to do this.  It seems they typically divide into the cylinder group, or the fold into squares or triangle group.

Cylinder paper tower
cylinder tower
IMG240
square paper tower

It really is a good activity for group participation and sharing of ideas. They have made it as high as 6 levels.  By that time a student is standing on a chair and no one is breathing.  One false move and the whole thing comes tumbling.  Hopefully no one will have a Brain Eater moment.

Just a note to let you know I updated the (Comprehension of Complex Sentences)   I am putting 3 pages for a free download here.

I have 36 cards available at the TPT store

http://www.teacherspayteachers.com/Store/Cynthia-Montalbano

Working with/against the Unthinkables

18 Mar

Many of you may be familiar with the Unthinkables.  It is a name coined by Stephanie Madrigal and Michelle Garcia Winner.  They are part of the Superflex Curriculum that uses comic books and characters to teach strategies to conquer problem behaviors and gain thinking power over them.   I was able to purchase the program through the generosity of our school parent group.  This is the site for those who are interested. http://www.socialthinking.com/home

I have begun using the program with several of my students in small groups. So far I am impressed.  I have a few students who are on the higher end of the Autism Spectrum and have difficulty with social pragmatics.  They are often sensitive to anything that points out imperfections they may have.  In the past,  I’ve had difficulty getting them to participate in role playing.  Their initial reaction is to declare an activity as boring and then not participate.  Yep, my Destroyers of Fun.  On cue, that is how we started out.   The comic nature of the program roped them in and as soon as the props came out they included themselves.

The characters are a great feature of this program.  They let the students step back and talk about problem behaviors in an unthreatening way.  They actually start to recognize what they have in common with the characters. I was amazed how much information they had retained  after three sessions and sending the parent letter home.  They explained the characters and strategies to a guest therapist on the 3rd session.    It appeared they had actually talked about the characters with their parents.  I guess we all want to be super heroes deep down, and we all have those unthinkable moments we need to conquer.

I have been busy gathering materials to make the characters and props.  You don’t necessarily need a lot of props.  However they are useful in grab bags or quick role playing in limited space.  Many children respond better to manipulatives and props then paper and pencil activities.  A model of a brain is helpful to simulate the brain sensor.   I’ve found it helpful to visit craft stores and  thrift stores that have small toys,  fast food characters, and pieces  of toys.  I’ve learned that even if your children have grown you should never throw those things out.  Here is what I have gathered so far.   Can you guess the characters?

Image

     Here is a quick way to make super hero capes. I found a large men’s short sleeve sport jersey in royal blue at the thrift store for fifty cents.  I cut off the sleeves and came up to the neck and kept the neck band. The front and back gave me two capes.   I cut off the lower cuff area on the sleeves.  I then cut this circle and sewed each end to the neck band ends still attached to the cape.  It was stretchy enough it could fit over a child’s head and I didn’t need to put on fastners.  I did some hemming up the sides of the cape.  This may not be necessary since it might be material that doesn’t fray.