Halloween Trial and Error Activity for Social Skill Building

5 Oct


It has been a while since I posted but I am back. I had a great summer visiting family and am refreshed.  Recently, I was looking at old posts.  Back in  April 2013, I posted about an activity called Trial and Error Pass.  I have always felt this activity had a lot of value. I was surprised to find the post is now 4 years old.  Some of you may not even remember seeing it the first time.  Sometimes when an activity is packaged a little differently It allows for multiple presentations without students disengaging because they have seen it before.  I decided to rework it  with a Halloween theme.

Halloween is often a time when students are allowed a group celebration.  Students may think it is time off from work but little do they know.  It is an opportunity to build social skills.   Trial and Error Pass is a good activity to use with small groups or a class.  For those  who are working on social skills, it provides an opportunity for students to generalize skills into a classroom setting.

You can make this activity easily enough on your own with  clip art.  If you want to save some time and effort you can down load it from my TPT store for a  minimal cost. Just click on the button for a direct link.

The activity requires students to use a trial and error method of problem solving.  It reinforces the idea that mistakes are not necessarily bad and can be used for learning.  It also teaches students to work together toward a common goal.  The solution is found by observing the mistakes of everyone and it would be very difficult to succeed individually.  It also requires students to use their short term memory and make inferences to predict the pattern.

This activity can be used with small groups of students, two competing teams, or with one or two students.  The object of the game is to cross a grid in 6 moves stepping on the correct sequence of objects.  They determine the path by trial and error.

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Cards are laid out on a carpet in a grid pattern.  If you do not have room to lay them out you can print off a grid to make a game board and use a game marker to represent the person crossing  the grid.  I think using large motor movements makes it more interesting for some students.

A judge, who could be a student or teacher, is selected.  The judge takes one of the  pattern cards that will be the solution to the stepping pattern.

A student begins the challenge by stepping on one of the objects in the first row and moves one row ahead for each step.    As the move is made the judge indicates if it is the correct one by saying right or wrong move.   There are  buzzer sounds available on apps for electronic devices that make it even more engaging for some students.

The  student continues to move forward as long as he steps on the right object.   If  it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again.  The students may notice that a pattern is developing as students discover the correct moves.  This will speed up the progress until someone finally makes it across.  The students should be reinforced for working as a team and not make it an individual competition to make it to the finish.

For other versions just click on the button and it will take you there. 

Trial and Error

This fall I am enjoying my retirement status and doing things I didn’t have time for the last few years. It is nice not to have the stress that comes with the beginning of the year.  I have been thinking about all of you SLPs in the trenches.

I hope your year is going well.

Trial and Error Pass

8 Apr

 

trial error button

This is an activity I use with my  social pragmatic groups.   The activity requires students to use a trial and error method of problem solving.  It is a good one to use for defeating  Rock Brain because to be successful students need to be willing to try  different moves.  For students  who fall apart when they are wrong,  it provides opportunity to defeat Glass Man.  This activity can be used to reinforces the idea that mistakes are not necessarily bad and can be used for learning.  It is important to talk about this before you begin so students have the tools to work through their feelings in a constructive manner.

This activity also teaches students to work together toward a common goal.  The solution will be found by observing the mistakes of everyone and it would be very difficult to succeed individually.  Students  also need to use their short term memory and make inferences to predict the pattern.

This activity can be used with small groups of students, two competing teams, or with one or two students.  The object of the game is to cross  a   6×6 grid of steps using the correct pattern.  I lay the grid out on the floor so that students have a good view and can use motor movement.

thumbnail of grid

Pattern cards are made pattern C          A judge, who could be a student or teacher, is selected.  The judge takes one of the pattern cards that will be the solution to the stepping pattern.  A student begins the challenge by stepping on one of the stars in the first row and moves one row ahead for each step.    As the move is made the judge indicates if it is the correct one by saying right or wrong move.  A buzzer for a wrong move adds a game show feature and are available free as an app.   If it is the right step the student continues to move forward.  If it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again.  The students may notice that a pattern is developing as students discover the correct moves.  This will speed up the progress until someone finally makes it across.  Everyone that was paying attention can then make the crossing.  Students should be reinforced for working as a team and not as an individual competition to make it to the finish.

It doesn’t take much to  make pattern cards  and a  grid  on your own.  However, if you prefer to have some of the work done for you, I am putting a set up on the TPT store for download at a minimum cost.

Sentences with Semantic Errors can Promote Meta Linguistic Skills

1 Jan
Cover for Semantic Errors Product

Using sentences containing semantic errors is a great strategy for enhancing vocabulary and comprehension skills. A few posts back I reported that  reading comprehension and meta linguistic skills are strongly linked (Achugar, Schleppegrell, & Oteíza, 2007). Tasks that require a student to read and think critically enhances their ability to remember and integrate what they have learned and not just read words. Students enjoy the challenge of finding and correcting errors and learn at the same time. In the process they will use critical thinking and draw from their knowledge of the world to correct the errors in the sentences.

With our current pandemic, many teachers and speech and language pathologists (SLP) have had to embrace digital teaching and learning. I decided to help out by upgrading “Silly Sentences” that can be used in a digital form. There is a text only version currently located under the Vocabulary heading. I took some of the sentences, added a few new ones, and added visual cues to make a Teachers Pay Teachers product called Sentences with Semantic Errors.

The Sentences with Semantic Errors can be presented a number of ways. They can be printed out, cut, and used as flashcards. They can be given out as worksheets. They can also be assigned digitally. They are available as a Digital Download on the Teachers Pay Teachers site. With this program they can be assigned to students using Google Classroom. Students complete pages digitally and return them digitally to a teacher for feedback.

The vocabulary is appropriate for 3rd through 6th grade levels. Picture cues help to convey meaning as well as make the cards more appealing if they are displayed on a screen. Using the TPT overlay, students can fill text boxes using the tools provided. Students can provide written or typed answers.

I am linking a free sample of the first two pages pictured. Click on the button below. I am not working directly with students at this time, so I do not have a trial group. I would appreciate any recommendations or comments you may have. This free download will not include the digital overlay which is offered with purchase through TPT and is on their platform. Comments can be made by clicking on the comment cloud located in the post heading.

Click on the button above for the free 2 page sample. Click on the cover below for a direct link to TPT and the full product.

Cover for Semantic Errors Product
Direct Link to TPT Product

Valentine Social Group Activity

26 Jan

Will you be observing Valentine’s Day with your classroom students? The Trial and Error Pass Activity is a good way to celebrate and also work on social and problem solving skills at the same time. It is presently on my Teachers Pay Teachers store and I made it a FREE download until the end of February. There is a link at the bottom of the post.

This activity requires students to use a trial and error method of problem solving. This is quite difficult for some students who want success on the first attempt and have difficulty when they fail. This activity reinforces the idea that mistakes are not necessarily bad and can be used for learning. It also teaches students to work together toward a common goal. The solution will be found by observing the mistakes of everyone and it would be very difficult to succeed individually. It also requires students to use their short term memory and make inferences to predict the pattern.

This activity can be used with small groups of students, two competing teams, or with one or two students. The object of the game is to cross the grid in 6 moves stepping on the correct sequence of images.

Valentine TandEgrid
Trial and Error Grid

A judge, who could be a student or teacher, is selected. The judge takes one of the pattern cards that will be the solution to the stepping pattern. A student begins the challenge by stepping on one of the cards in the first row and moves one row ahead for each step. As the move is made the judge indicates if it is the correct one by saying right or wrong move. If a buzzer is available that can be used for the wrong step. There are some buzzer sounds available on apps for electronic devices that students really enjoy using. If it is the right step the student continues to move forward. If it is the wrong step the person returns to the start or the end of the line and waits for another turn. Students can watch the attempts of others until they get to the front of the line again. The students may notice that a pattern is developing as students discover the correct moves. This will speed up the progress until someone finally makes it across. The students should be reinforced for working as a team and not make it an individual competition to make it to the finish.

free download
click here for link to TPT and free download

Social Communication Skills

22 Jun

Social communication requires using non-verbal and verbal skills effectively when interacting with others.  Non-verbal communication includes the expressions on our face, the tone and volume we use, and the body movements or proximity that we use when communicating.  It is recognizing when we need to give someone a chance to talk or take a turn. It is being able to see the perspective of someone else. We pick up cues  from our listeners to know that they are listening  and understanding  what we say.

Someone that doesn’t have strong social skills may have difficulty with peer interactions, be considered rude, or not communicate effectively with individuals or  a group.    These are very important skills, needed to maintain friendships and employment later in life.

Activities on this page were originally created for a social skills group I was conducting at the elementary and middle school levels. You may feel free to use the activities for children you serve on your caseload, in your classrooms, or your individual child.  I can not guarantee results by using these materials . Please seek professional guidance with children who seem beyond your scope or experience.  They are not meant to be copied for commercial purposes or posted for downloads on another site.  Yon may link to this site. 

Small Group Activities

  • Who are you anyway? :  An activity that practices asking questions and using the information to draw a conclusion.
  • Paper tower:   A teamwork activity that promotes cooperation and communication to accomplish a task.

Tangram Puzzles

  • Tangram puzzles:  A teamwork activity that promotes problem solving, cooperation, and communication.  
  • Shamrock Tangram:  A puzzle for the month of March

 

Barrier Games

  • Barrier Game: An activity that promotes perspective taking, positional vocabulary building, and accurate communication.
Barrier Game Cards

Eggs-actly barrier and BINGO game:  a free sample set.  

click board for free sample
  • Eggs-actly barrier game full set at Teachers Pay Teachers
Click cover for direct link to TPT
click cover for direct link to TPT

Brain Mold and Jello Brain

Flexible brain jello recipe available on this post with explanation for its use. Used with a flexible brain curriculum and brain jello mold. A Flexible Brain Revisited

Question game in a Jeopardy format

  •  Jeopardy:  I use this game with my social language groups to make  students aware of the need for providing appropriate detail.  If questions do not contain appropriate detail there may be more than one answer for an item in a category.

Cards are available as a supplement to this activity. They provide examples of topics and responses people use during a conversation. They give structured practice for responding appropriately.

Click on cover for Direct link to TPT

 Click here  for a free sample of Reply to a Comment

  •  Chutes and Marbles:  A teamwork activity that promotes communication and problem solving.  It promotes math/science concepts of slope and level.
  •  Previous command: This is a good warm up activity if you are doing language groups. There are written instructions connected to the title.  Unfortunately, the link to the free sample sound track in the instructions no longer works. However, here is a link to the the CD in case you want to investigate it further.  Music Elementary: BODY JIVE CD

Trial and Error Activities

  • Crocodile Pass:   This activity encourages students to learn from mistakes and to move on.  It requires them to use their short term memory to remember a pattern and make inferences to predict the pattern.  It encourages using observation as a learning method.
  •  This activity was updated recently and 2 themed products were added.  It is ideal for a social-classroom party activity. It is now available in the themes below. Click here for a direct link to Teachers Pay Teachers.
  •  Suction Cup Ball and Target:  This activity provides rehearsal for beginning a conversation, asking questions and answering. questions on topic. It can be used as an ice breaker for a new group.
  • Bad Thing, Good thing:  Cards that provide both perspectives for a given scenario. To down load  free sample cards, click on title text. To get a complete set from Teachers pay Teachers click on the cover.

Bad Thing Good Thing direct link to TPT
  • Working on reacting appropriately to a given event? Click here for a free sample of the cards below. Click on the cover for the complete set.
Click on cover for direct link to TPT
  • Expected behaviors when interacting socially.
  • Free sample of the cards listed below.

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